Game Meta Data#
The metadata for a game can be retrieved at /games/<game_id>
. This will return
something like:
{
"game": {
"id": "<game_id>",
"name": "Ada's Fun Root Game",
"state": "setup",
"seed": "<seed>",
"created_by": "<player_ada_id>",
"created_at": "2023-06-13T09:41:00+00:00",
"actions": 98,
"variants": 2,
"urls": {
"events": "https://server/games/<game_id>/events"
}
},
"players": [{
"id": "<player_ada_id>",
"name": "Ada",
"seat": 1,
"faction": "cat",
"color": "orange",
"urls": {
"actions": "https://server/games/<game_id>/players/<player_ada_id>",
"events": "https://server/games/<game_id>/players/<player_ada_id>/events"
}
},{
"id": "<player_betty_id>",
"name": "Betty",
"seat": 2,
"faction": "eyrie",
"color": "blue",
"urls": {
"actions": "https://server/games/<game_id>/players/<player_betty_id>",
"events": "https://server/games/<game_id>/players/<player_betty_id>/events"
}
},{
"id": "<player_carol_id>",
"name": "Carol",
"seat": 3,
"faction": "woodland",
"color": "green",
"urls": {
"actions": "https://server/games/<game_id>/players/<player_carol_id>",
"events": "https://server/games/<game_id>/players/<player_carol_id>/events"
}
}]
}
In this example all root fields in the game
object are required and managed by
the API itself. In the player objects only id
is required. index
is created
by the API (a random player ordering that can be used by the games if
needed). name
is optional and most clients should set it. Fields like
faction
and color
are just created by the game client for their game. A lot
of objects in the Game API support any extra fields on objects to support game
features.